Robert J. Kuntz's Bottle City™ (RJK1)

Bottle City
(Illustration by Eric Bergeron)

Bottle City is a site of high adventure, where strange magic interweaves with nine trapped gods, demigods, and demons who vie for its control -- but all are minikins, captive in the magical city in the bottle!

In 1974 Bottle City was one of the largest design projects Rob Kuntz undertook as the co-GM of the original Lake Geneva campaign. Found on the second level of the Castle,  it stupefied such adventuring stalwarts as Bombadil (Jim Ward), Terik (Terry Kuntz), Erac (Ernie Gygax), Murlynd (Don Kaye), and others -- that is until they touched the bottle itself, and were drawn into the city, where the fun really began. . . .

Bottle City is a setting that will enthrall your players as they seek to escape the deadly place they have unintentionally entered; the adventure is designed to challenge PCs for levels 8-12.

Extracted From the Special Author Forward to Bottle City by Rob Kuntz

What was the Bottle City?

The Bottle City was, like the majority of original castle levels, a player's tactical challenge. The idea of "challenge" was then vested with the player, unlike many later reinterpretations that vest it with the character. As a co-GM of the campaign I got to know our players very well, what tricks and stratagems they'd use, and without seeming too conniving, I planned my own stratagems accordingly, lest they run over encounters, which is what they did for the most part in the earliest days of the campaign . . .

. . . Our best players knew to expect a hard challenge and a dangerous setting and were therefore more cautious, had tricks and strategies planned in advance, and proceeded more carefully through the adventuring steps, taking their time to think about accumulated information and rising situations. They organized the party as best as possible to act as a unit and tried to make plans for every possible situation. They were a pain, for sure, for this approach called for more planning and counter-strategies on our parts as GMs, lest they continue bulldozing through our "wonderful" creations . . .

. . . So, such creations as Bottle City spring in part from ingenuity, in part from desperation, and in whole from wanting to have great fun.  Though not meant as a publishable adventure, it served its purpose then to confound and to retest our best players, and even new ones . . .

. . . Bottle City is a prime example of the earliest days of FRPG when rhyme and reason didn't matter, and when only spell- and sword-work, along with well-timed running-away, did. This is either what lead one to glory or to an, oftentimes, ignominious death at the hands of two challenging GMs.

The passageways of Bottle City have been tread upon by the best players I judged then, but the challenge still remains.

Rob Kuntz
Milwaukee, Wisconsin

The Limited Edition of Bottle City features a high-quality, single-sheet 22" x 34" color reproduction of the original fan-fold city map; color reproductions of the manuscript pages; a typed transcription of the original manuscript pages; historical commentary; designer notes; cover art sheet illustrated by Eric Bergeron; and a special introduction from Allan Grohe, series editor for The Lake Geneva Castle & Campaign products. This special edition of Bottle City is enclosed within a cardstock folder with title window, printed on 24 pound paper, and shipped in a protective plastic sleeve.  The Limited Edition of Bottle City will be strictly limited in the number of copies printed based on commissioned pre-orders, with a maximum print run of 100 copies; each copy of this special edition will be signed by Rob Kuntz, and numbered and named for each commissioning collector based on his or her pre-order placement.

Limited Edition Price and Availability: $150 for United States customers, $160 for the rest of world; first orders will be accepted 9 January 2007, order deadline date 31 January 2007. Price includes shipping and handling to the United States; price for the rest of the world includes shipping via USPS Global Priority Flat Rate Airmail.

Up to two copies of the Limited Edition of Bottle City may be ordered per customer.  No more than 100 copies of the limited edition of Bottle City will be commissioned. Fewer than 55 pre-order copies remain!

 

The Standard Edition of Bottle City features two quality 11" x 17" color sheet reproductions of the original fan-fold city map; a typed transcription of the manuscript pages; historical commentary; designer notes; a special introduction from Allan Grohe, series editor for The Lake Geneva Castle & Campaign products; and cover art sheet illustrated by Eric Bergeron, all enclosed within a ziplock bag.

Standard Edition Price and Availability: $20 plus S&H; first orders will be accepted in February 2007, or whenever the Limited Edition sells out.

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Unless otherwise noted, all content is copyright © 2006 by Robert J. Kuntz.