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>> The Original Living Room
>> Special Web Introduction
The Original Living Room™ - Special Web Introduction
by Robert J. Kuntz
What is the Living Room?
For those GMs who like to throw special encounters at their players this huge setting is the piece for that. Consider the following which is contained in this adventure set-piece:
- 21 New Monstrous Pieces of Furniture. Each one is specially detailed as to how it attacks, defends and interacts once animated.
- 19 Unusual Spell Reactions. The furniture reacts to certain spells in different ways than as described in the rules, making for unique and fun-filled circumstances.
- Special Items. There's yet more for a GM to work with in crafting his or her own Living Room.
- Many Detailed Encounters (an extract of one follows):
Even though the mirror is magical it is easily broken. If broken, the space behind it reveals the following:
You note that the space immediately behind it is earthen. There is an upright skeleton buried in this dirt, as if it was present when mud was poured over it, which later solidified. Its outline can be distinctly noted, as part of its left ribcage breaches the dirt, as well as part of its skull peeps forth. Its left arm is not seen, but part of the right hand appears holding a pommel, which one might guess to be of a sword due to its size and shape.
It takes a 1-3 rounds of digging to fully expose either hand and its contents.
Buried Left Hand (with ring): You uncover a hand which appears to be pointing NE with its index finger. Upon the finger is a simple silver ring which surface is etched with three laughing faces.
The ring is magical and opens the locked door to #12 if inserted in to the special keyhole there (q.v.). It is otherwise worth 15 gp if sold for its silver value.
Exposed Right Hand (with sword): You note a sword with a hilt filigreed with images of golden-winged demons.
If it, or the ring on the skeleton's left hand, is touched, it animates and floats about the Living Room while attacking all intruders therein. It will not leave the room to pursue fleeing adventurers.Floating Sword: AC 4, HP 23, HD 5, MV 12". The floating sword can attack once per round. Its level and magical bonus (+2) are combined to ascertain a to-hit roll. Damage is per a longsword +2. Its healthy AC is due to its slim profile and speed. If reduced to 0 hp it falls to the floor, inanimate. If retrieved, it still retains the properties of a +2 longsword forever after but will never again animate. Note that while animated it has the immunities of metallic items as earlier described.
- Crafted for Levels 4-6.
- A Room with a Difference. How many rooms in your game provide an entire night or two of adventuring? The Living Room will do that and then some.
- A Piece of RPG History. The adventure derives from the original Lake Geneva Castle as co-GM'd by Rob Kuntz.